At Atomic, we’ve been staying connected with “Quarantunes” — mini live concerts given by employees and streamed to the entire company over Zoom. These concerts are a fun little pick-me-up during the week that help many of us get through the emotional roller coaster brought about by current events.
Zoom is a great platform for virtual meetings. But while its audio is great for speaking, Zoom has problems when you try to use it for music. Fortunately, I found a way to configure Zoom to provide high-quality audio even when playing musical instruments.

I don’t work for Zoom, and I don’t know anything for certain about what is happening within the application. What follows is my theory.
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Because Zoom was designed to provide high-quality audio for normal speaking voices, the application performs audio processing that attempts to eliminate feedback during calls. Feedback is when audio from your speakers gets picked up by your microphone, amplified, and then played back out of your speakers again. This feedback loop happens again and again, creating a loud, high-pitched ringing sound that makes it feel like your head might explode — which is why Zoom tries to cut it out.
When you attempt to play an instrument like a violin, mandolin, or guitar through Zoom, the application thinks the high-frequency sounds from your instrument are feedback and eliminates them too. The result is that your audience hears music that cuts in and out. This is not great for a live concert.
In addition to screen sharing, Zoom also supports sharing your computer audio. You can share music from applications on your computer with participants on the call, and the audio is really good. This tells me that Zoom doesn’t perform the same audio processing (feedback elimination) on audio shared this way. That got me thinking: Is there a way to share my microphone audio in the same way? It turns out there is.
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In order to share your microphone audio as described above, you have to create a situation where your microphone audio is being played through your speakers. In the music world, this is referred to as “monitoring” your microphone input.
The instructions below are for a Mac. Depending on the type of computer you’re using, you may have to find a different way of accomplishing it.
An external microphone is optional. The built-in mic on my MacBook Pro actually picks up instrument audio quite well. But if you want to use an external mic, connect it now.
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But don’t put them in/on your ears. For this to work, you’ll have to configure your setup such that the microphone audio is playing back through your speakers. Without headphones, that would certainly create a terrible feedback situation. If you put the headphones on, the delay in the output will make it really difficult to play your instrument.
Make sure your computer system volume is set somewhere around mid-level or above. If you have it muted or turned all the way down, this setup will not work.
We’ll use Quicktime Player to monitor (or passthrough) the mic audio to the speakers. Open Quicktime Player and, in the application menu, select File -> New Audio Recording. You should see the Audio Recording window open up. You don’t need to record yourself for this to work, but you can if you want to.
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On the Audio Recording window, click the small arrow next to the record button. Choose whichever microphone you wish to use. The internal mic is fine. If you plugged in a headset, you probably shouldn’t select that microphone, although it might work.
On the Audio Recording window, move the volume slider all the way to maximum. If you didn’t connect your headphones, prepare for a wonderful ear-splitting effect! You are now monitoring your microphone audio. If you look at the level indicator on the Audio Recording window, you should see it dance as you talk or play. You can also listen to your headphones for a moment to ensure that it’s working. If it’s not working, try restarting Quicktime Player.
Finally, in Zoom, click the “Share Screen” icon at the bottom of the call window. This will display the sharing options dialog. At the top of the dialog, click “Advanced” to see more options. Then select “Music or Computer Sound Only” and click “Share.”
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Though you won’t be able to hear them, your friends will be able to hear you. Ask them to give you a thumbs-up if they can hear you. Now you should be good to go. Rock on!
After you’ve finished putting on your show, quit Quicktime Player. That will immediately remove the microphone pass-through situation. Then go back into Zoom and unmute your mic. You should be back to normal.

Now go and put on amazing concerts for your friends and family! If you find other setups that work for you, please share.
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We’d love to talk with you about your next great software project. Fill out this form and we’ll get back to you within two business days.Zoom has launched a new USB audio interface for guitarists called the GCE-3, and it's tiny. Designed to unobtrusively fit in a pocket or gig bag, the interface works with the company's amp emulation and effects simulation software so players can plug in and capture riff creations wherever inspiration hits.
The full name of the 80 x 106 x 29 mm (3.14 x 4.17 x 1.14 in), 90 g (3.17 oz) unit kind of gives its game away. The GCE-3 Guitar Lab Circuit Emulator has been designed to work alongside the company's amplifier and effects simulation software – Guitar Lab.
This Mac/Windows software suite gives users the same amp models, effects and patches available in Zoom's G5n, G3n, G3Xn, B3n G1 Four, G1X Four, B1 Four and B1X Four pedals. But without having to make space in the gig bag for bulky hardware.
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The GCE-3 is essentially a mini multi-FX pedal for the desktop, with three teeny footswitches up top for calling up emulations without having to use a trackpad or mouse, and scroll controls for accessing patch banks and presets.

It's connected to a computer or laptop running Guitar Lab over USB-C, with the guitar being plugged into the instrument jack to the side for zero lag performance. There's a 3.5 mm aux input too, for feeding in backing tracks from a digital audio player, and a headphone out with its own volume control.
The unit features its own digital signal processor, which takes the strain off of the laptop's own CPU, and benefits from 24-bit signal conversion, 32-bit signal processing and 44.1 kHz sampling frequency for quality sonic output.
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As well as a free download of Guitar Lab, the GCE-3 also comes with a free license for the Cubase LE music production software from Steinberg.
While Paul is loath to reveal his age, he will admit to cutting his IT teeth on a TRS-80 (although he won't say which version). An obsessive fascination with computer technology blossomed from hobby into career before hopping over to France for 10 years, where he started work for New Atlas in 2009. Now back in his native Blighty, he serves as Managing Editor in Europe.
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